Template
Endless Run
A launch page for an endless-runner game: a stylized 3D hero mid-sprint, a player count, and one button into the game.
Runner game launch page · Website · Events and bookings · single page: hero and one section
A mock-up of the homepage, drawn from this design’s layout, palette and typefaces. A build follows the full prompt below.
Add app screens
Pick up to 6 screens, such as a dashboard, settings or an empty state. Each is built in this design’s own palette and typefaces, with its states and guardrails.
Start from this templateRead the build prompt
Typefaces
Special Gothic Condensed One stacks tall and fast like an arcade title; Epilogue is a sturdy grotesk that holds up over color.
- Special Gothic Condensed OneHeadings: the bold condensed headline, left-aligned
- EpilogueBody: subcopy, the player count and buttons
Who it is for
- Mobile and browser players
- Streamers looking for a new game
- Press covering the launch
Layout
- Background: the scene blurred into a deep blue to pink gradient
- Tiny nav on top
- Bold condensed headline left-aligned over the sky
- Play pill and an avatar stack reading "12k players"
- One supporting section: three short game modes on glass chips over a crop of the track
Palette
Fast, bright, euphoric. A red track running into pink sky.
- night blue
#16163a - track red
#c8324a - cloud pink
#e86a8a - text
#ffffff
Every checked pair, measured again
| Sample | Where | Ratio | Needs |
|---|---|---|---|
| Aa | body text on the page | 17.36:1 | 4.5:1 |
| Aa | text on cards and chips | 5.24:1 | 4.5:1 |
| Aa | secondary text on muted surfaces | 7.67:1 | 4.5:1 |
| Aa | secondary text on the page | 10.13:1 | 4.5:1 |
| Aa | label on the primary action | 5.67:1 | 4.5:1 |
| Aa | label on secondary surfaces | 5.24:1 | 4.5:1 |
| Aa | label on the accent | 5.24:1 | 4.5:1 |
| Aa | error label | 4.55:1 | 4.5:1 |
| primary action against the page | 5.67:1 | 3:1 |
As vibld’s tokens
The palette on the 15+ color tokens vibld styles a project with, each text color on the fill it is read on. Marked tokens are solved from the palette, because no swatch held that role at 4.5:1.
- background
- card
- muted *
- primary
- secondary
- accent
- destructive *
Type scale
- Display
- Special Gothic Condensed One, the bold condensed headline, left-aligned
- Body
- Epilogue, subcopy, the player count and buttons
Spacing and imagery
Full-bleed hero at 100svh; headline left-aligned with 6vw padding; pill and avatar stack under it with 16px gap.
A stylized 3D runner in a cap sprinting down a red track toward pink clouds and red block buildings, motion streaks, low camera. No text in the frame; sky on the left for the headline.
Components
- Pill CTA
- Avatar stack with player count
- Game mode chips
- Blurred hero echo background
Interactions
- The track texture scrolls endlessly under the runner
- Run cycle plays as a short loop
- Player count ticks up from a stored figure
- Staggered reveal of headline and buttons
Data
Content{headline, subcopy, cta, section items}
Build prompt
The baseline every prompt in the catalog assumes, then this design’s own ten sections, from goal to guardrails.
The baseline
### How to use these prompts Each Cinematic Hero prompt describes one page: a full-bleed hero built around a single generated image, and one supporting section in the same style. The rules below apply to every one of them. ### Cinematic Hero principles - One full-bleed hero per page. The image is the subject, not decoration. - An oversized display headline of two to four words that runs past an edge or overlaps the subject. It is live text, never part of the image. - A tiny nav: a wordmark and three or four small links, one pill-shaped primary action, and at most one quiet secondary action. - The hero image returns as the page background, blurred 40 to 80px and darkened, so the hero sits in a card with 24 to 32px corners. - A tight palette: two or three colors taken from the image and one accent, used mostly on the primary action. - A distinct display face with a quiet body face. Small labels get wide tracking. - Small glass or chip details (a stat, a tag, an avatar row, a counter), never a wall of features. - One signature motion and a staggered text reveal. prefers-reduced-motion turns every loop off and shows still frames. - On phones the headline keeps its bleed at a clamp() size, the subject stays in frame, a video becomes its poster, and chips stack under the action. ### Engineering baseline - TypeScript strict mode, small typed components, and one source of truth for design tokens (CSS variables consumed by Tailwind). - All copy lives in one typed content file, so the owner can edit words without touching layout. - Every form validates on the client, says what went wrong in plain words beside the field, and never claims success it has not had. - No secrets in the bundle and no third-party scripts beyond Google Fonts.
### Goal Build **Endless Run**: A launch page for an endless-runner game: a stylized 3D hero mid-sprint, a player count, and one button into the game. It is one cinematic hero and one supporting section, in the Cinematic Hero series. ### Stack React + TypeScript + Vite and Tailwind CSS. Motion in CSS and the Web Animations API. No backend: the page is static, and any form keeps its result on the page until the owner connects an endpoint. ### Pages & layout 1. Background: the scene blurred into a deep blue to pink gradient. 2. Tiny nav on top. 3. Bold condensed headline left-aligned over the sky. 4. Play pill and an avatar stack reading "12k players". 5. One supporting section: three short game modes on glass chips over a crop of the track. Copy to start from, all in `content.ts`: headline "Never Stop Running", subcopy "One track. No finish line. Beat your friends by a step.", primary action "Play now". On phones the headline keeps its bleed at a clamp() size, the subject stays in frame, and chips stack under the action. ### Design system Mood: Fast, bright, euphoric. A red track running into pink sky. Palette: night blue `#16163a`, track red `#c8324a`, cloud pink `#e86a8a`, text `#ffffff`. Tokens: background `#16163a`, foreground `#ffffff`, primary `#e86a8a` with `#16163a` labels, cards `#c8324a`. Type: Special Gothic Condensed One for the bold condensed headline, left-aligned; Epilogue for subcopy, the player count and buttons. Load both from https://fonts.googleapis.com/css2?family=Special+Gothic+Condensed+One&family=Epilogue:wght@400;600&display=swap. Small labels in Epilogue with 0.12em tracking. Corners: 28px on the hero card, 16px on cards, pills fully round. Spacing: Full-bleed hero at 100svh; headline left-aligned with 6vw padding; pill and avatar stack under it with 16px gap. Hero image: A stylized 3D runner in a cap sprinting down a red track toward pink clouds and red block buildings, motion streaks, low camera. No text in the frame; sky on the left for the headline. The series made this image for the design: https://vibld.com/img/cinematic/endless-run.webp, 2688 by 1535, alt text "A stylized 3D runner in a cap sprinting down a red track toward pink clouds and red blocks". Use it by that absolute URL, with `srcset="https://vibld.com/img/cinematic/endless-run-800.webp 800w, https://vibld.com/img/cinematic/endless-run-1600.webp 1600w, https://vibld.com/img/cinematic/endless-run.webp 2688w"`, unless the person has uploaded a hero image of their own, which then takes its place. Never a placeholder photo or a stock image of people. ### Components & interactions - Pill CTA - Avatar stack with player count - Game mode chips - Blurred hero echo background Motion: - The track texture scrolls endlessly under the runner - Run cycle plays as a short loop - Player count ticks up from a stored figure - Staggered reveal of headline and buttons The signature motion is: An endlessly scrolling track. Keep it to that one; everything else is a 150 to 300ms state change. With prefers-reduced-motion, loops stop, videos show their poster and reveals are instant. ### Data & state All copy and the supporting section's items live in one typed `content.ts`. Inputs validate as the visitor types and report a result inline; nothing is sent anywhere until the owner connects a form endpoint. ### Accessibility WCAG 2.2 AA. The headline is real text, not part of the image, and the image has alt text describing it. Every control has a visible focus ring and a 44px target. Verified contrast: body text on the page #ffffff on #16163a 17.35:1; text on cards and chips #ffffff on #c8324a 5.23:1; secondary text on muted surfaces #c5c5ce on #2d2d4e 7.67:1; secondary text on the page #c5c5ce on #16163a 10.12:1; label on the primary action #16163a on #e86a8a 5.66:1; label on secondary surfaces #ffffff on #c8324a 5.23:1; label on the accent #ffffff on #c8324a 5.23:1; error label #ffffff on #d93a3a 4.54:1; primary action against the page #e86a8a on #16163a 5.66:1. ### Security No third-party scripts other than Google Fonts. Forms carry a hidden honeypot field and cap input length. ### Performance & SEO Serve the hero image as AVIF or WebP with its width and height, `fetchpriority="high"` and no lazy loading; the blurred echo reuses the same file with a CSS filter. Preconnect to Google Fonts. Title and meta description come from `content.ts`. Largest contentful paint under 2.5s on a mid-range phone. ### Guardrails - Avoid: Screenshot collages, app-store badge walls. - One accent color, one primary action, at most four nav links. - No carousel or slider in the hero, no mega menu, no emoji or clip-art icons, no hard offset shadows. - No purple-to-blue gradient and no stock photos of people at desks. - The brand is invented. Use no real company's name, logo or trademark.
